Rendering System 
This document is translated by DeepSeek.
The rendering system is built on Vue, leveraging its reactive features to provide DOM-like rendering capabilities on the canvas, making it highly convenient for game development.
Basic Examples 
Creating a Renderer 
ts
import { MotaRenderer } from '@motajs/client';
const main = new MotaRenderer({
    canvas: '#main',
    width: 1920,
    height: 1080
});Rendering Content 
ts
import { Text } from '@motajs/client';
const text = new Text('Test Text');
text.pos(100, 100);
text.setStyle('black');
main.appendChild(text);tsx
import { createApp } from '@motajs/client';
import { defineComponent } from 'vue';
const RootComponent = defineComponent(() => {
    return () => (
        <container>
            <text fillStyle="black" text="Test Text" />
        </container>
    );
});
createApp(RootComponent).mount(main);Configuring Vite for TSX 
First, install @vitejs/plugin-vue-jsx. If you're not using Vue SFCs, you can skip installing @vitejs/plugin-vue.
Then, enable the plugin in your configuration and define custom elements:
ts
import { defineConfig } from 'vite';
import jsx from '@vitejs/plugin-vue-jsx';
const custom = [
    'container',
    'image',
    'sprite',
    'shader',
    'text',
    'comment',
    'custom',
    'container-custom'
];
export default defineConfig({
    plugins: [
        jsx({
            isCustomElement: tag => {
                return custom.includes(tag) || tag.startsWith('g-');
            }
        })
    ]
});Advanced Usage 
Refer to Rendering Elements.